MonoDevelop replaced by Visual Studio from 2018. Constraints work like the if preprocessor directive in C, but on the assembly level instead of the script level. Unity only loads and references a plugin if all the Define Constraints are satisfied. This is the definition of plug and play.17 A new approach to. Use the Define Constraints setting to specify symbols that must be defined (or undefined) in order for the plugin file to be used. ![]()
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